So in other words in order to get the full-set of either upgrades (weapons or cosmetics/health) alongside getting the good-ending/extra-end-stage, you'll need to play through from that stage 1 to stage 6. Yeah, the upgrades and the Balsaz rescues are "save"-specific and you only have one which gets overwritten during level-select in which case the game considers it to be a "new game" also. What do I do with the coins? I found a locked gate near the top of the first level - is it related? Ursprünglich geschrieben von kalirion:Wait, is that what the "S" coins do then? Will replaying levels on level select work for unlocking the ending? I found the "S" coin in the first level, but didn't know what to do with it, so went and killed the plant monster without seeing any sign of the drone dude. So for example if you unlock levels 1-4 and buy an upgrade during level 1, you won't have it if you use level select to play level 3 without playing level 2 with that upgrade first (and hopefully buy an additional upgrade there.) I assume the same holds for rescuing the drones. So where is the drone dude? And can Level Select be used to rescue him and buy stuff from the shops or do these need to be done in a full playthrough from start to finish without level select?Įdit2: Figured out by testing - if you get an upgrade during a level select, it can only be accessed if you play the next level. What do I do with the coins? I found a locked gate near the top of the first level - is it related?Įdit: Ok, based on other posts those are apparently the shops. Wait, is that what the "S" coins do then? Will replaying levels on level select work for unlocking the ending? I found the "S" coin in the first level, but didn't know what to do with it, so went and killed the plant monster without seeing any sign of the drone dude. ((Fixed the typo on previous post, since I found the End-screen-text within the gamefiles alongside with the credits that's a lot of names credited.)) If I did remember something incorrectly, feel free to correct me. Hardcore: Starting Lives 1, Checkpoints don't heal Normal: Enemies more resilient (+1-hit required), Checkpoints Heal, Lives Heal and give extra life, starting lives 9 Easy: Unlimited Lives, Checkpoints Heal, Lives Heal, almost all enemies die with a single shot Main differences between difficulties are following: So make sure to beat the stage once you get an upgrade. But the spent money is lost and won't be refunded if you are unable to complete the stage after purchasing an upgrade. This both works for and against you: You can keep amassing a sum without a worry of losing it for next upgrade. I for example used numerous amounts of continues on Final Zone while still retaining the upgrades (but lives always were reseted back to 1, of course).Īlso your score / cash won't be reseted after using a continue. I got an upgrade on zone 1, using continue on zone 2 and I still keep the upgrade. The game is (fortunately) surprisingly forgiving since there's unlimited amount of continues.Īlso if you had completed a stage/zone with an upgrade, you'll keep it regardless how many continues you use afterwardsĮ.G. "They changed the lives of some of these artists who now have big hit songs, and so I know that when I'm choosing a song, it's going to be something a lot of people listen to." Gunn explained that he typically writes the songs he plans to use in the movie into the scripts - which, it should be noted, is a testament to both Marvel's music rights budget and the established appeal of appearing on a "Guardians" soundtrack at this point.If you're achievement hunting, I recommend beating the game on Hardcore with full weapon-upgrade-set, since that mode unlocks achievement for all difficulties. "Honestly, it has become strange because the first two albums were huge hits," Gunn admitted. Along the way, he also revealed which song has just missed the cut for the franchise again and again: Nick Lowe's 1978 pop tune "Cruel To Be Kind." In a recent press conference attended by /Film's Jenna Busch, Gunn spoke about the deliberation that goes into making the musical compilations that are all but guaranteed to give the artists they feature a popularity boost. The impressive, massive response to the "Guardians of the Galaxy" mixtapes hasn't been lost on writer-director James Gunn.
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